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Phantasy star portable 2 infinity english patch 20`7
Phantasy star portable 2 infinity english patch 20`7











monsters will be extremely aggressive, but with slightly lowered strength – type points, drop rates and experience rates doubled Here’s a few bullet points about what to expect from the event:

phantasy star portable 2 infinity english patch 20`7

The official website and the official blog were updated with information about Maximum Attack Infinity and its Comeback Campaign! PSP2I – Maximum Attack Infinity Comeback Campaign & Event! I'm interested in this, a lot! Soul Sacrifice: Gameplay Details, Videos, and Commentary From Keiji Inafune /con0yw/soul_sa… chronosv2 Amen to that, no rush! 9 years ago The team apologises profusely! #PSO2 9 years ago This emergency maintenance is aimed at the attempt to extend the amount of characters per ship. Sword Art Online's anime is VERY interesting and it just started. “Phantasy Star… on PSO2 – PSO2 to also be r…

  • PSP2I – Servers are now back up along with the Japanese PSN!.
  • PSP2I – Maximum Attack Infinity Comeback Campaign & Event!.
  • PSO2 – PSO2 to also be released on the PS Vita!.
  • PHANTASY STAR PORTABLE 2 INFINITY ENGLISH PATCH 20`7 PROFESSIONAL

    So far everything seems to be pristine clear and as professional as it can be.

    phantasy star portable 2 infinity english patch 20`7

    And man, I wasn't expecting Kraz and Chelsea's voice acting, their JP voices are so good.Īs for the translation itself, aside from what has already been posted on this thread I didn't notice anything weird, no misspellings or nothing. For once, it's not a boring exposition dump, it embraces silliness for the sake of entertainment. Be it via Rebirth, Infinity Missions, Trading, or just sheer raw content and variation, there is always some tangible progress to be made even if you don't repeat the same missions.Įven the story mode 2, which is something I was dreading, was way more entertaining than what I expected. While still not as good as the older MAGs system, in 1 way or another Infinity has addressed these issues. My main criticism of the original PSPo2 was that its progression systems were too boring and stale (specially compared to OG Dreamcast PSO which had MAGs, Stat Materials, Monogrinders, random weapon affixes, etc) and this was aggravated by the fact that missions had for the most part fixed maps/routes and enemy spawns, so it all got very repetitive too quickly. This is probably what I love the most above all else. Phantasy Star Infinity feels like an amusement park. Doing Client Requests, Training Missions, etc.

    phantasy star portable 2 infinity english patch 20`7

    Like collecting Music Discs, Furniture and Visual Modules (glitch or not, I love the fact we can use more than 1 Visual Module at the same time). After rushing for my 1st Rebirth and getting the True Ending in Episode 2, I slowed down and suddenly caught myself doing all of the thing I said I wouldn't do. Like suddenly getting invested in small animal hunting and Chao Garden in Sonic Adventure games or other silly side stuff like that. So perhaps the most surprising thing about Infinity in general is that those things I thought I wouldn't enjoy/would simply ignore turned out to be quite refreshing and fun, it all reminds me of this weird ineffable quality that older SEGA games used to have that's hard to pin down but is unmistakenly SEGA. Sure enough, that was the case and I got everything I wanted in less than 30 minutes but ideally we don't want any future players going through this again.Ĭlick to expand.Well, here is the thing: I thought I would come into this game knowing exactly what I value the most and knowing what I want. Luckily I got a hunch that it may be glitched so I went to test it in multi mode. It's not a critical bug or anything but I've wasted HOURS doing it in story mode. Possible easiest to implement solution: Just change the flavor text of the story mode version of this mission to say something like "WARNING: FANTA STICKER prizes are multi/online modes exclusive only". It works correctly on multi-mode and the only difference seems to be that the clear screen in multi-mode happens right on the same map as you finish the mission (the same location where the sticker event happens) whereas in story mode you are teleported to another screen before the clear results are shown. Even when the Fanta Sticker event happens at the end of the mission, you don't get any special prizes. Click to expand.Maybe this bug exists in the original but FANTA Battle Quiz is glitched in story mode.











    Phantasy star portable 2 infinity english patch 20`7